

From what I’ve seen, Cinema 4D has plenty of great tools that are specifically designed for creating motion graphics. I only have a small bit of experience with it, so I can’t speak to how it compares with Blender, other than it’s quite pricey compared to Blender's price of zero. I should mention here that I’m aware that Cinema 4D is considered the industry standard for 3D motion graphics.

You can create basic 3D scenes, all the way up to the most advanced Pixar-like 3D scenes you can imagine, given the skills, the hardware, and the time. You can model any kind of 3D object you want. Blender is free and open source software, and it allows you to create true 3D objects in a true 3D space. I don’t have any inside knowledge about this, but I doubt that Apple will turn Motion into a full 3D app (although there is the mO2 plugin you can purchase that adds lots of 3D capabilities to Motion).Įnter Blender. You can’t easily add a sphere to a project for example. Yes, it’s better than being 100% two dimensional, but it’s not true 3D.

You have a bunch of flat objects in 3D space. In Motion, 2.5D is like arranging index cards in 3D space. Yes you can work in 3D space, but the objects themselves are only two dimensions (with the exception of 3D text, which still doesn’t behave perfectly with other objects). But here’s the challenge: It only allows you to create 2.5D projects (I pronounce this like "two and a half 'D'"). Motion is great for a lot of reasons, and it’s an ideal tool for many projects. Motion is the tool I use to create templates such as Titles and Generators for Final Cut Pro. I’m a Final Cut Pro user for video editing, so naturally the tool of choice that I’ve always used for motion graphics is the excellent and inexpensive Motion, which is also developed by Apple. I think it’s an incredible tool in a lot of ways, and it’s an even more incredible value because it’s free and open source software. I’ve seen several other people using Blender for motion graphics as well. This is my opinion, but it’s an opinion that has grown stronger as I’ve used Blender for more and more motion graphics projects. What is the case I want to make? Well, I think more people should be using Blender for motion graphics. Or maybe not too surprising if you’ve been following my work for the past year or so. I want to make a case today, and I suppose it could be a bit surprising.
